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Log Cabin - A raytraced scene in Unreal Engine 4

My first try at doing some real time raytracing after getting my hands on the new RTX 3070! Lighting, reflections, scene assembly is done by me.

This project is meant to demonstrate realistic shadows and reflections. While similar shadows can be achieved through normal lighting, do keep in mind that most of the scene's lighting is powered by a single directional light while flashing some spotlights through windows for additional effect.

Assets retrieved from here - https://www.unrealengine.com/marketplace/en-US/product/log-cabin?sessionInvalidated=true

Overview of the cabin

Overview of the cabin

Reference. Artwork made by Brandon Stricker; https://www.artstation.com/artwork/WQ06X

Reference. Artwork made by Brandon Stricker; https://www.artstation.com/artwork/WQ06X

Up close view of raytracing in effect

Up close view of raytracing in effect

Difference between raytracing on and off.  The lack of shadows for raytracing off is due to the scene being illuminated by a directional light in a closed space.

Difference between raytracing on and off. The lack of shadows for raytracing off is due to the scene being illuminated by a directional light in a closed space.

Examples of raytraced reflections and ambient occlusion

Examples of raytraced reflections and ambient occlusion

Lights/Reflection sphere set up. Used spot lights coming through the window to illuminate the scene better.

Lights/Reflection sphere set up. Used spot lights coming through the window to illuminate the scene better.

Raytracing settings using a post processing volume. All spot lights and point lights in the scene have raytracing turned on as well.

Raytracing settings using a post processing volume. All spot lights and point lights in the scene have raytracing turned on as well.