EESHAN KULKARNI
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PROFESSIONAL SUMMARY
• Game Designer / Level Designer / Lighting Artist
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SKILLS
• Rapid prototyping and testing levels in game engines
• Proficient in lighting in UE4, using the techniques such as Dynamic lighting, volumetric fog, post processing/light importance volumes, and so on.
• Writing, editing and implementing text in programming languages such as C#
• Intermediate knowledge in 3D Modelling
• Level Designing in Unity 3D and Unreal Engine 4 plus matinee/sequencer animations/cinematics and blueprint scripting.
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SOFTWARE APPLICATIONS
Photoshop, 3ds Maya, Unreal Engine 4, Unity 3D, World Machine.
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EDUCATION
Abertay University - Dundee, Scotland
Bachelor’s Degree (Honors)
Major: Game Design and Production
Concentration: Utilizing Narrative Design, Game Design and Level Design in group projects for clients; used various tools throughout the course such as Trello, JIRA, Bitbucket, GitHub, writing, editing and implementing text/dialogues in C#, advanced 3D Modelling techniques and so on.
Sep 2017 - Aug 2019
MAGES Institute of Excellence - Singapore
Professional Certificate
Major: Interactive environments (V.R./A.R. Approach)
Concentration: A.R. using Vuforia, Using VR to develop intriguing worlds (in UE4).
July 2016 - Oct 2016
MAGES Institute of Excellence - Singapore
Diploma
Major: Game Design
Concentration: Game Design, 3D Modelling, Level Designing; learning tools such as World Machine, Maya and Unreal Engine 4
Jan 2016 - Dec 2016
MAGES Institute of Excellence - Singapore
Certificate
Major: Game Design
Concentration: Creating UI in Photoshop, making basic games using Gamemaker
Nov 2015 - Dec 2015
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Responsible for creating buildings based off of references using modular assets.
Worked on tombs, rooms, and other miscellaneous details.