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TOFH: Alchemist - Level Design

TOFH: Alchemist is an Open World Third Person RPG set in a fantasy created setting known as the Realm of Eternity. In the Realm of Eternity, the player will encounter different races, creatures, and locations to learn about and explore.

I worked as the level designer for one of the "Mirage Tombs" in the game and was responsible for placing assets, creating and populating rooms, tombs, lighting, additional props for environmental storytelling and more.

Used games such as Bloodborne and Dark Souls for my inspiration.

Level layout that I used for the creation of this scene.

Level layout that I used for the creation of this scene.

Starting area for the player

Starting area for the player

Bridge leading to tomb Entrance

Bridge leading to tomb Entrance

Main Room/tomb

Main Room/tomb

"Bonus Room"

"Bonus Room"

Used mushrooms of various colours to illuminate certain caves to help the player navigate the environment.

Used mushrooms of various colours to illuminate certain caves to help the player navigate the environment.

Example of environmental storytelling seen throughout the level

Example of environmental storytelling seen throughout the level

Additional examples of environmental storytelling and other such props to make the scene feel more alive.

Additional examples of environmental storytelling and other such props to make the scene feel more alive.

"Golem Room"/Mini Boss room. Gave sufficient space for the player to maneuver and dodge the mini boss's attacks.

"Golem Room"/Mini Boss room. Gave sufficient space for the player to maneuver and dodge the mini boss's attacks.

Another tomb.

Another tomb.

"Cutscene Room"

"Cutscene Room"

Final Boss area. Again accounted for player space while placing only few props in scattered areas.

Final Boss area. Again accounted for player space while placing only few props in scattered areas.