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Castle Ruins - Level Design

Assets used from here - https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-plain-lands

Music from bensound.com

I sculpted the landscape, placed the assets, lighting + cinematics.

Cinematic. Streamable - https://streamable.com/9jkscs

Final Look

Final Look

Final look 2

Final look 2

Greyboxing phase; Scultping the terrain in-engine.

Greyboxing phase; Scultping the terrain in-engine.

Adding texture, bridge, and other miscellaneous stuff.

Adding texture, bridge, and other miscellaneous stuff.

Onto adding more assets and changing the terrain shape.

Onto adding more assets and changing the terrain shape.

Final outcome

Final outcome

Adding more foliage to the terrain

Adding more foliage to the terrain

Adding more waves to the river and rock assets

Adding more waves to the river and rock assets

Adding more terrain around the level

Adding more terrain around the level

Landscape painting using road/path textures mixed with some dirt.

Landscape painting using road/path textures mixed with some dirt.

God rays displayed on the statue and trees.

God rays displayed on the statue and trees.