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An isometric shooter Level Design

I worked as the level designer on this project while I was assisted by 2 programmers and an animator/UI artist. All assets were retrieved from the unity store besides the ship and the pillars.

Level design done inside Unity 3D.

Ship was modeled and animated by our 3d artist.

Ship was modeled and animated by our 3d artist.

The big luminescent pillars were modeled by me.

The big luminescent pillars were modeled by me.

More of the tutorial section - barrels placed strategically to suit the cover system.

More of the tutorial section - barrels placed strategically to suit the cover system.

Station 1

Station 1

Mini storage room

Mini storage room

Station 2

Station 2

In-engine screenshot #1

In-engine screenshot #1

In-engine screenshot #2

In-engine screenshot #2

In-engine screenshot #3

In-engine screenshot #3