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Capsule Shadow test in UE4

Used the "Soul: Cave" assets from the marketplace to make this small level. In this test I demonstrate "capsule shadows" (which basically casts my third person character's shadow) by the third-person-physics asset which is made from capsules to represent shadows more accurately in directly lit areas. This can really help to get more grounded looking characters while playing your level, especially in third person mode.

Gif Demonstration.

Gif Demonstration.

Video Walkthrough

Original physics capsules around the body.

Original physics capsules around the body.

Custom-made physics asset with given preferences.

Custom-made physics asset with given preferences.

Applying the new physics asset to the character's lighting tab

Applying the new physics asset to the character's lighting tab

Light Setup 1

Light Setup 1

Light Setup 2

Light Setup 2

Light Setup 3

Light Setup 3