I worked as the game designer and level designer on this project while I was assisted by a programmer, 2d artist/animator and a narrative designer for the overall tone of the level.
BlueShift (Project Lambda) final test.
sketching of the mechanics
Building the level and populating it with placeholder assets (red identify enemies, yellow as obstacles, blue bars are moving platforms and green is the finishing area)
Refined the grey box much more
Started adding actual placeholder assets
We later decided to add power ups in between as well.